sexta-feira, 11 de maio de 2012


The first video game about the Iraq war provoked a firestorm of its own. A realistic game about the second invasion of Fallujah might be a bit too ambitious, writes Benjamin Pauker ...
War is a messy business, but it also makes for good entertainment—eventually.
In the six years since the Iraq war began, there have been several dozen films and a handful of television shows about the conflict. Some, like “In the Valley of Elah” and “Generation Kill”, have been good, but most have been poor—either blatantly anti-war (Robert Redford’s “Lions for Lambs”), deceptively shallow (Ridley Scott’s “Body of Lies”) or simply melodramatic (Kimberly Peirce’s “Stop-Loss”).
On the whole, fictionalised dramas about the war have earned little controversy and performed extraordinarily poorly. The execrable “Home of the Brave” (2006), for example, which starred Samuel L. Jackson, 50 Cent and Jessica Biel as soldiers grappling with physical and psychological injuries sustained in the war, cost an estimated $12m to make and grossed a mere $51,708 in America.
None of this helps to explain the furore over the first video game about the American experience in Iraq.......

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